Holographic 3D display aim of HoloCube Kickstarter campaign

Feb. 16, 2015
The company behind HoloCube, H+ Technology, is hoping to raise $100,000 through a Kickstarter crowdfunding campaign to make its 3D holographic technology available for home and family use.

The company behind HoloCube, H+ Technology (Vancouver, BC, Canada), is hoping to raise $100,000 through a Kickstarter crowdfunding campaign that begins on March 18, 2015 to make its three-dimensional (3D) holographic technology available for home and family use for the first time. HoloCube converts a flat 2D experience on a computer, tablet, or phone into a holographic 3D experience, allowing the content to come alive and users to interact with it in ways that have never been possible in other mediums. It is a platform from which users can learn, collaborate, and have fun through immersive displays, and developers can create their own holographic applications.

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HoloCube is a multi-user technology where any given content can be seen from four different viewing angles. "At H+, our goal is to humanize technology," says Vincent Yang, president of H+ Technology. "We want to pioneer a paradigm shift in changing the way we consume and interact with digital information. Our mandate is to 'unlock the pixels' and HoloCube creates an entirely new way for us to experience content in ways we thought was only possible in sci-fi movies."

There will be two versions of HoloCube availablea home edition with two smart phone charging docks, and a HoloCube Pro. HoloCube Pro includes an HDMI port and SDK tool so that developers can unleash a world of new possibilities for content creation. The platform can be used to provide everything from holographic teleconferencing to holographic business presentations. Both Unity and Unreal, two of the most powerful video game engines, will be included in the SDK.

HoloCube can be used for a digital board game night, demonstrating concepts such as DNA structure or the solar system, and more. The interactive platform provides a natural and intuitive way of perceiving information. HoloCube's enhanced visual interaction promotes memory retention and also promotes health by encouraging users to move around. HoloCube can predict a user's position through motion tracking, allowing them to have a natural relationship with holographic content. Unlike many entertainment and wearable systems that tend to isolate people, the HoloCube aims to create a "social campfire" experience that brings people together around a piece of technology.

As brand new technology, most hologram systems run in the market of $10,000 or more, and lack interactive functionality. However, early contributors to H+ Technology’s Kickstarter campaign will be able to secure theirown HoloCube Home Edition for as little as $500. More advanced HoloCube Pro editions that include the open-software developer kit, will run from $600 to $1,000.

The crowdfunding campaign for HoloCube will launch on March 18, 2015, and will run for 35 days until April 23, 2015. The philosophy of H+ Technology is to “Humanize Technology,” which means to create human-adaptive systems that are natural to use. For more information, visit http://hplustech.com.

SOURCE: PRWeb; http://www.prweb.com/releases/hplustech/KS/prweb12514144.htm

About the Author

Gail Overton | Senior Editor (2004-2020)

Gail has more than 30 years of engineering, marketing, product management, and editorial experience in the photonics and optical communications industry. Before joining the staff at Laser Focus World in 2004, she held many product management and product marketing roles in the fiber-optics industry, most notably at Hughes (El Segundo, CA), GTE Labs (Waltham, MA), Corning (Corning, NY), Photon Kinetics (Beaverton, OR), and Newport Corporation (Irvine, CA). During her marketing career, Gail published articles in WDM Solutions and Sensors magazine and traveled internationally to conduct product and sales training. Gail received her BS degree in physics, with an emphasis in optics, from San Diego State University in San Diego, CA in May 1986.

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